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O'Reilly Media

Designing Games: A Guide to Engineering Experiences

Designing Games: A Guide to Engineering Experiences

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Ready to give your design skills a real boost? This eye-opening book helps you explore the design structure behind most of todayâ s hit video games. Youâ ll learn principles and practices for crafting games that generate emotionally charged experiencesâ a combination of elegant game mechanics, compelling fiction, and pace that fully immerses players.

In clear and approachable prose, design pro Tynan Sylvester also looks at the day-to-day process necessary to keep your project on track, including how to work with a team, and how to avoid creative dead ends. Packed with examples, this book will change your perception of game design.

  • Create game mechanics to trigger a range of emotions and provide a variety of play
  • Explore several options for combining narrative with interactivity
  • Build interactions that let multiplayer gamers get into each otherâ s heads
  • Motivate players through rewards that align with the rest of the game
  • Establish a metaphor vocabulary to help players learn which design aspects are game mechanics
  • Plan, test, and analyze your design through iteration rather than deciding everything up front
  • Learn how your gameâ s market positioning will affect your design


Author: Tynan Sylvester
Binding Type: Paperback
Publisher: O'Reilly Media
Published: 03/26/2013
Pages: 413
Weight: 1.23lbs
Size: 8.98h x 6.07w x 0.88d
ISBN: 9781449337933
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