Skip to product information
1 of 1

Mercury Learning and Information

Computer Graphics Programming in OpenGL with C++

Computer Graphics Programming in OpenGL with C++

Regular price $89.99
Regular price Sale price $89.99
Sale Sold out
This updated edition includes step-by-step instruction on modern OpenGL 4.0+ GLSL shader programming with C++, along with the theoretical foundations of 3D computer graphics. Every shader stage is explored, from the basics of modeling, textures, lighting, shadows, etc., through advanced techniques such as tessellation, noise maps, water, and stereoscopy. This new edition includes expanded coverage of camera control, refraction, and a new chapter on ray tracing with bounding volume hierarchies for complex models. The companion files include all the source code, shaders, model files, skyboxes, etc., needed to run every example in the book.

Author: V. Scott Gordon, John Clevenger
Binding Type: Hardcover
Publisher: Mercury Learning and Information
Published: 03/09/2024
Pages: 568
Weight: 2.65lbs
Size: 9.13h x 7.09w x 1.18d
ISBN: 9781501522598
View full details

Customer Reviews

Be the first to write a review
0%
(0)
0%
(0)
0%
(0)
0%
(0)
0%
(0)